![]() ![]() Once you attack and damage is dealt the attack phase ends and you cant attack again that turn, unless you have incorporated any of the above cards/ combos and fulfilled their noted conditions. If you attack with a creature, you are declaring that you are in the Attack Phase and all phases before that have ended. To get unlimited attack phases, there are a combination of cards that can achieve this such as Neheb, The Eternal + Aggravated Assault + 5 damage.įlash and Vigilance will not achieve infinite combat steps. There are also cards that can grant you additional turns which is essentially giving you what you desire: Medomai the Ageless It is possible to have additional attack phases with certain cards granting this: Aggravated Assault. Attack Phase - Declare Attackers (opponent declares blockers)Ĭreatures can only attack in the attack phase.Upkeep step - Pay any costs/ Untap permanents.As an adverb, posthaste means 'with all possible speed. (You can find enchantments with Flash such as Dictate of Erebos).Īttacking is determined by the steps within the game: Although a somewhat archaic term, posthaste means 'as fast as possible.' Its origins come from the mail, where 'post, haste' was a command to deliver a letter as quickly as one could. This is true regardless of the card type. (Vigilanceĭoesn’t allow a tapped creature or a creature that entered the battlefield this turn to attack, though.)Īlso as a note, double strike doesn't cause a creature to attack twice just deal damage twice (this can matter, because some cards care about when or how many creatures attack)įlash only modifies when you can cast the spell. Vigilance-A creature with vigilance doesn’t tap to attack. Neither flash nor vigilance override these rules.įlash-You may cast a spell with flash any time you could cast an instant, even in response to other spells. You have one combat phase in the middle of your turn, and all the creatures you decide to attack with attack at the same time. You can’t attack with a creature if it’s tapped or if it entered the battlefield this turn. Like if summoning a creature normally requires 15 seconds of "creation" time, a flash creature only requires 5-7 seconds of "creation" time, minimizing the thought-prep need to cast it, however the power needed to "summon" the creature is greater(requires greater amounts of mana-bonds to lands) than a similar creature without flash.Īs stated before this is just my ideas and the above keywords can suit MANY different view about itself.No, you cannot attack infinite times with the same creature in a single turn (barring cards that grant extra combat steps).ĭuring your turn, you decide which of your creatures, if any, will attack. ![]() We think everyone should be able to create personalised typography prints, posters and canvases. We only use water-based, vegan-friendly inks, and our wood and paper products are sourced from sustainable forestry. Head cannon for Flash: The summoning spell is formatted is a way that allows the summoning occur with less preparation. Our superior quality giclée prints and posters are produced using matte museum-quality 200 gsm art paper. Head cannon for Haste: The creature that you summoned is either thickheaded, naturally violent, or strong-willed enough to overcome the effects of suddenly appearing somewhere different. ![]() While Flash allows the creature to ignore the timing requirement for casting(Only when the stack is clear, first and second main phase on your turn) (YMMV)įirst what the keyword do for the cards: Haste allows the creature to attack/activate abilities that require tapping on the turn its played. As always this is only my thoughts and others may have differing views. No idea on the flavor article for keywords, but will attempt to explain my own head cannon as a player of 4+ years.
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