Complete quests offered by daily visitors from the covenants and earn reputation for the new Death’s Advance faction and reputation from visitor's associated covenant.Return to the Maw and discover Korthia with the restored strength of the kyrian, necrolords, night fae, and venthyr and together strike back at the Jailer in Covenant Assaults.Unlock the secrets that Korthia has to offer: In this new area, you’ll team up with the covenants under a unified banner to fight against the endless forces of the Jailer, and work to uncover what obscurities he seeks in this forgotten realm. Thank you for your time in explaining this to me, sir.As part of his ongoing schemes, the Jailer has located a long-lost domain of the Shadowlands-Korthia, the City of Secrets-and dragged it from the hidden byways of the In-Between into the Maw. (Otherwise, Kalastria Highborn's ability could never trigger for Kalastria Highborn leaving the battlefield.) But keep in mind that abilities only function in certain zones. Well, an event can trigger multiple abilities, depending on the wording of the abilities involved. ![]() (As specified in the provided CR references.) This is for leaves-the-battlefield abilities, and a couple of others. Which is the "default" for all triggered abilities. Basically, triggered abilities work one of two ways: For example, an object being placed onto the battlefield. For anything else (and you see this with stuff like Flametongue Kavu's ability), its after the event has happened. If an ability is worded such that the trigger event is an object leaving the battlefield (and the wording is usually, but not limited to "When ~Foo is put into the graveyard/exiled from the battlefield."), then that is an exception to the normal rules as it triggers based on the game state just prior to the event. (2) They trigger based on the game state before an event occurs. (1) They trigger based on the game state after an event occurs. ![]() Quote from pyourkso the main difference is "leaves the battlefield" vs "put into graveyard from anywhere" there is a special subsection in the comp rules regarding "leaves the battlefield" that lets it check for (i'm not sure about this, last known information)?Ĭorrect. If that player has 40 or more life at this time, the ability resolves and that player wins the game. If that player has 39 or less life at this time, the ability is removed from the stack and has no effect. As the ability resolves, that player's life total is checked again. If that player has 40 or more life, the ability triggers and goes on the stack. If that player has 39 or less life, the ability doesn't trigger at all. (The word "if" has only its normal English meaning anywhere else in the text of a card this rule only applies to an "if" that immediately follows a trigger condition.)Įxample: Felidar Sovereign reads, "At the beginning of your upkeep, if you have 40 or more life, you win the game." Its controller's life total is checked as that player's upkeep begins. ![]() This rule is referred to as the "intervening 'if' clause" rule. Note that this mirrors the check for legal targets. If the condition isn't true at that time, the ability is removed from the stack and does nothing. If the ability triggers, it checks the stated condition again as it resolves. The ability triggers only if it is otherwise it does nothing. " When the trigger event occurs, the ability checks whether the stated condition is true. A triggered ability may read "When/Whenever/At, if.
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